Monday, June 3, 2013

how to finish 24 carrot island on poptropica



  1. Talk to the crying mayor, and he will tell you that the town is deteriorating because all of their carrots have disappeared.
  2. Visit Charlie's Carrot Surplus where the clerk tells you her cat is missing, and may be by the farmhouse.
  3. Head left to Carrot Farm.
  4. Go to the old house and enter it by the chimney.
  5. Go right and take the bowl that you find next to the couch.
  6. Go back to town and visit the Carrot King Diner. Take the bowl to the waitress and ask her to fill it up with milk.
  7. Go back to the farmhouse and put the bowl down where you found it.
  8. Go to the right and climb the electric wire to get upstairs. Go left until you reach the bathroom. Turn on the shower by twisting the handles. The cat will jump out.
  9. Chase the cat back downstairs (this may take awhile, and the easiest way is to just auto-chase by clicking on the cat). The cat will drink the milk and follow you.
  10. Go back to town and give the clerk her cat. She will give you a crowbar.
  11. Go to the Carrot Factory.


At the factory:
  1. Get the blueprints from the boarded window.
  2. Climb down near the icky water to the right of the building and use the crowbar to get inside.
  3. Walk to the left until you find the Carrot Transporter.


Entering the factory:
  1. Climb up and go right. The last two moving floor sections may take a while to get past. (Try to stop between them.)
  2. Continue climbing up. Dodge the rat, and go up to the main factory room.
  3. To turn on the power, move the middle switch all the way down and the other two switches to the middle. Once it is turned on, jump up and hop on the moving claw near the top. This will take you right to the vent system.
  4. First, head for the PROCESSING ROOM (on the lower left). Use the blueprints you found earlier to find your way around the vent system.
  5. On your way to the PROCESSING ROOM, you will pick up a pair of wire cutters.
  6. If you enter the room, the robot guard will transport you out of there, to :
  7. The FREEZER room . In the FREEZER, you will find a security box. Cut the wires and leave.


The password:
  1. Go to the PRINTER ROOM. You can disable the rabbot ears controlling the worker there (who is being mind-controlled). You do this by pressing the ears' blue control button (C) when her back is turned. She will show you a piece of paper that prints out. (It reads, "System Password: fuzzybunny".)


Rabbot ears:
  1. Go to the PROCESSING ROOM. With the security system disabled, the flying rabbot guard will not appear.
  2. Release the workers from their mind control. You will see that the evil Dr. Hare's plant is stealing all the island's carrots to process into Rocket Fuel chemicals. Go to the big metal doors on the right that says EXIT. Because you don't have rabbot control ears, it drops you through the trap door instead. It will take you to a room with giant smashing machines.
  3. Make your way down the belt without getting squirted or smashed flat. At the far side, you will find a pair of rabbot ears. Climb out.


How to defeat Dr. Hare:
  1. Make sure you are wearing your rabbot ears when you go to EXIT door.
  2. The door will open and Dr. Hare will be waiting for you. He assumes you are under his control and orders you to launch the GIANT SPACE RABBOT.
  3. Climb up Dr. Hare's rabbot and go to the right side by the computer. Deactivate the person's rabbot ears so he will let you use the computer. Type in the password from before (fuzzybunny) and the task (launch rabbot).
  4. A little screen will pop up, kind of like a video game. Use the joystick to steer the GIANT SPACE RABBOT into the meteors to crash it.
  5. When you defeat Dr. Hare and his rabbot, follow the released slave up the rope to the left, and go back to Main Street. All of the citizens are grateful.
  6. Talk to the mayor and he'll give you the 24 Carrot Island medallion.


Before you leave, check the farmhouse. The carrots are no longer being stolen.
(The sky is a pretty blue now, but its unclear whether that's due to stopping the fumes from the rocket fuel, or just a symbol of the better situation for the island.)


how to finish super power island on poptropica

The following sequence will take you through the necessary steps on Super Power Island :
  1. Arrive at the island. You can swim out left to the County Prison, where a huge green meteor has hit the building. But the guards will not let "civilians" onto the premises. (you have to be a superhero)
  2. Go to the Comic Book store. The owner is Ned Noodlehead, a superhero fan. He will give you a copy of his "Superhero Handbook" which has some clues to solving the game.
  3. Go to the "Masks and Capes" costume shop and talk to the owner. He will give you an "Official Superhero ID" card, which keeps track of your progress in catching Super-Villains.
  4. Go to the right in the store to find various Superhero Costumes and put one on if you like.
  5. You don't have to climb up the Daily Paper building to see the real Superhero on the roof (he's there, tired). He can tell you how to gain a super-power but wants you to prove yourself worthy by catching 5 criminals using only your wits.
  6. Now go to the Prison and they will treat you as a colleague. The meteor is interesting but of no value. The warden will explain that the 6 criminals have escaped and now have Super-Powers. He will give you their files, which list the villains' names and some insight on how to beat them. The prison scientist will give you special glowing "anti-power handcuffs" with which to subdue the criminals once you apprehend them.
  7. NOTE : you can save a little time by playing steps 8 to 12 here in reverse order (Crusher first, CopyCat last), but its not much shorter.
  8. Go right to the Bank, where you will find that Copycat has broken into the bank vault. When you attempt to stop her, she splits into 10 copies of herself (one is the real one) and runs off after setting off a smoke bomb to hinder your pursuit. You have to "tag" each of her forms before the smoke fills the bank. *** Key to beating CopyCat *** There will be 5 copies downstairs and 5 upstairs, and you have to take the elevator (slow). Catch the first copy on the light above the bank vault door before pursuing the others - hit one copy on the ledge to hop up. Then hit the next 2 first- floor copies, and NOW push the call button for the elevator. While it is coming, jump on the counter, then up to the overhead light to tag the 5th copy. Take the elevator upstairs and leap out before it reaches the second floor. 4 more copies can be tagged, then kayo the last one, the real Copycat. Handcuff her and you will be transported back to the Prison. You will receive a sticker on your ID saying you've beaten her.
  9. Go back right again. You can pass up the skyscraper because you cannot pursue Betty Jetty without being able to fly. Go to the Subway, where Speeding Spike has hijacked a subway train. *** Key to beating Speeding Spike *** He will run into you and knock you around. But if you jump over him enough for him to get mad and "blow his top", he can't control where he stops. When you see him red-faced, have him running toward you to the left, into the other subway cars. Jump over him and he will end up in the next car. Repeat this until he hits the wet floor and slips. Handcuff him. You will be back at the Prison to get another sticker.
  10. Go back right again, to City Park. (Pick up a hot dog from the vendor.) Sir Rebral is using his new mind power to wreck the statues there, and will hit you with rocks. *** Key to beating Sir Rebral *** If jump near him when the rocks are flying he will hit himself and get mad. Then he will attack you with huge wedges of the ground, which are pulled up to hit you. There is a large, loose rock on the ground by the restroom, and you can place it so that it hits Sir Rebral when the ground pops it up. (The best place is a little to the right of directly under him.) Cuff him for your 3rd sticker.
  11. Go back right, to the Restroom at City Park. You will go down into the sewer where Ratman is hiding with his pet rats and stinging flies. Go left and find the red water-control wheel. This will lower the water until you can see another red wheel, to the right, which will raise the level again. Now you can swim over to the left side where the Sewer Door is. Entering the sewer, go on the right side and jump over the biting rats to find the red wheel that drains sludge onto Ratman. *** Key to beating Ratman *** First jump past the rats and douse him using the wheel. Then avoid the flies to get back to him to cuff him. You get your 4th sticker at the Prison.
  12. Go all the way right to the Junkyard. Crusher is pounding the ground, and throwing barrels. ***Key to beating Crusher *** The pounding knocks you down, so you have to jump up on a regular time interval. Work your way right, then left until you reach the lower barrel. From there you can jump over Crusher and climb up to the cab of the Magnetic Crane. The first time, you shut it off using the switch. This drops the fridge on Crusher and he starts throwing barrels. Repeat your earlier jumping and avoid the barrels when he throws them. The second time you turn the magnet back on : it draws the metal plate he's standing on and "flattens" him. Cuff him and get your 5th sticker.
  13. If you go past the telephone booth, you will see that the phone is ringing. Before you answer, you can go to the top of the Daily Paper building to see the superhero. But you don't have to : answer the phone and you receive your Super Flying Power! (it doesn't work on other islands, or on the "ad spaces")
  14. Go right to the cordoned-off skyscraper. Fly to the highest ledge and go up. ***Key to beating Betty Jetty*** Don't get hit with her power-stealing energy balls. After 5 hits you will fall, and have to start the pursuit over. When you get close enough (after about six groups of balls), knock her from the sky. She is not defeated yet! But Ned Noodlehead "saves the day", and gets your Medallion!
  15. Go to confront Ned at the comic book store. He might be hungry. Offer him your Hot Dog.
NOTES : You cannot catch crooks without getting an ID and the handcuffs/files. You cannot get a costume without an ID, but you can get an ID and not a costume. If you turn the water wheel right next to the Sewer Door, it will get too deep, so don't do that. The game seems to have gotten a bit mixed up, because you can answer the phone without ever talking to the Superhero.


how to finish nabooti island on poptropica

Leaving the blimp, go to the Museum. Go to the Nabooti Totem pole and get the map. Then go to the plane at the left and get in the seat (FLY). The first place you should go is anywhere but Safari, Diamond mines and Giza. Locations of the 5 Jewels: Blue Nile Falls, Mountains of the Moon, Kaya Forests, Giza, and the Diamond Mines. So first go to: 

The Blue Nile Falls - Get the chicken, fox, and corn feed across like this: First go across with the chicken, then with the feed but bring the chicken back. Then take the fox across then go back and get the chicken. The woman will tell you about a cave behind a bush (on a rock to the right side). You can jump hard to the far right, or climb from below. In the cave, you must jump off the tall stones as soon as you land on them. After you get the Purple Jewel, climb up the left side of the falls to get the blue Egyptian Lily and return to Nabooti. Go to the lady at the stand that says "collects rare flowers" and give the flower to her, in exchange for the turban. Then go to the : 

Mountains of the moon - In the top left corner, get the opuntia fruit (cactus pear) and watch out for the goats and huge boulders. (This can be frustrating because you can easily fall all the way back down.) Go to the top right corner near the ice - beat the old man at Mancala (*see related question). Go in the cave, and get the cell phone. On the right side of the cave, get the Red Jewel. Then go to: 

Giza - Put on your turban and one of the tomb raiders will give you a shovel. You will see that a valuable item was recovered by the adventurer Vince. Go to the Kaya forests. 

Kaya Forests - Use the opuntia fruit to lure the tortoise away, and dig up the ebony elephant statue. There is also a gold nugget in the palm tree next to the second hut. Go to Nabooti and swap the nugget for a camera, and the elephant for the missing "fingo". Return it to the spirits in Kaya to get the Green Jewel. Go to Giza. 

Giza - On the shovel, there is a phone number 555-6789. While Vince answers and his men run off, go to the bag and get the moonstone. Put it atop the Sphinx statue and the door will open. Keep walking forward until you reach a series of dashes ( -|-- ) on the wall. When you click on one, the other three rotate by 90°. So press each one of the horizontal lines (-) exactly once and they will all line up (----). This allows you to take the upper path and avoid the scorpion. 
When you reach the set of four blocks, push them off either side to recreate the design on the wall below. This will open the wall. Push one or more across to jump from. When you climb down the rope and reach the chamber, the floor will collapse (unless you made note of the four hieroglyphics in the entryway and jumped on the right blocks) Remember the 4 symbols in ascending order (man, sea, bird, eye) and jump on only those blocks to reach the top of the chamber. (You will find the rope hanging down to get back up.) When you reach the top blocks, quickly jump to the next rope. For the last puzzle, there are 2 big statues and 4 little statues. Count the dots on the bellies of the little ones. Flip the switches that drop each little statue in order (1 dot, 2 dots, 3, and 4) before the sand covers the switches. The small mummy case opens to reveal the Blue Jewel
*There is a reset switch in the left passage if you fail. 

Safari - Fly to the safari and get seven good photos for Zeke, who will give you a miner's hardhat. You will need it to enter the Diamond Mine. 

Diamond Mine - Enter the mine area and set the timer that turns off the electric fence, then quickly scramble up the conveyor to reach the hole in the barbed wire. Jump over the mine carts to reach the elevator. Once in the mine, blast the rock and the right wall with the explosive and the sparking wire. The first explosion removes the rock, the second blasts the wall. Ride the mine cart (duck and jump) to the diamond pile. Find the White Jewel (it has a mark on it, and should be the second of the two close together at the center left). 
Then go back to Nabooti, to the museum, and put the jewels into the Nabooti totem. Purple at the top, followed by green, red, white, blue. Watch what happens next...


how to complete back lot island on poptropica

Back Lot Island consists of 9 Areas.  Two of the areas are outside the movie studio and seven of them are inside the studio reachable by a cart, similar to the Lunar Rover on Lunar Colony.
  1. Main Street
  2. Sunrise Street
  3. Back Lot Entrance (get cart)
  4. Soundstage 1
  5. Kirk’s Trailer (use cart)
  6. Soundstage 2 (use cart)
  7. Soundstage 3 (use cart)
  8. Soundstage 4 (use cart)
  9. Post Production (use cart)
Main street contains a number of different stores (left to right):
  • Celebrity Wax Museum (common room)
  • Queequeg’s Coffeehouse
  • Digital Dreamscapes Studio
  • (Your Blimp)
  • One-of-a-Kind Talent Agency
  • A 2nd Queequeg’s Coffeehouse
Sunrise Street contains two other buildings:
  • Chinese Theater
  • Entrance to Grand Majestic Studios

Overview
In order to complete Back Lot Island you must first find a way inside the Grand Majestic Studio, then you have to help the famous director Carson Willis complete his film.  Unlike many other Poptropica islands, there is no villain.
  1. Part One: Enter the Studio
  2. Part Two: Get Kirk His Coffee
  3. Part Three: Monkey Around (Soundstage 4)
  4. Part Four: Build the Prop Train, Cast the Cowboys, Create the Effects (Soundstage 3)
  5. Part Five: Find Goldie, Get the Script, Find a Lead Actress, Act! (Soundstage 2)
  6. Part Six: Post Production
  7. Part Seven: World Premiere
  8. Bonus Quest

PART ONE: ENTER THE STUDIO
As always, you land on main street.  You’re immediately accosted by paparazzi who think you’re a celebrity.  Alas, you’re not.  They run off when they see former child star Willy Bingleman going into Queequeegs.
Go right and go into the One-of-a-Kind Talent Agency.  Talk to the talent agent.  She’ll send you to Harvey Scoops.  Go right to Sunrise Street area.
Head right, cross the street, at the tourists, click on the ground to see the hand and footprints of Carson Willis.  The tourists tell you Carson was one of the greatest filmmakers of all time, until his career went “off the rails”.
Keep going right until you find this guy, Harvey Scoops:
harveyScoops
Talk to him and he’ll tell you he’s investigating activity at the Old Grand Majestic Studios.  Rumor is that something’s going on inside the studio walls.  When you offer to help, Harvey asks you to climb the nearby building and take a picture for his blog.  He gives you a TELEPHOTO CAMERA.  Unfortunately, you won’t have any idea how to use this old-fashioned camera.  So, you need to find someone who can teach you.
Go left back to Main Street.  Go all the way to the left, across the road, until you find the old man with the camera around his neck hanging out in front of the Celebrity Wax Museum.  Use the TELEPHOTO CAMERA.  He’ll give you CAMERA FILM.
Now go back to Sunrise Street to the green and purple building, Juan’s Celebrity Souvenirs.  Jump up until you’re all the way at the top and right on a small balcony. Use the CAMERA FILM. Then use the TELEPHOTO CAMERA.  You’ll be looking through the lens into the studio.  You’ll see a man with a beard and then…
Earthquake!  The balcony collapses and you fall inside the walls of the studio.
When you wake up, you’re in a mystical land of waterfalls and castles with a small dog barking at you.  It’s the magical land of…nope, sorry, you’re on a movie set in an area called the Backlot Entrance.

PART TWO: GET KIRK HIS COFFEE
Head left and click on the big gates of the studio to open them. You need them to be open later.
Now, go right until you find the doors to Soundstage 1 with the blinking “Recording in Progress” light above it.  Click on it and a woman will appear asking if you’re from studio security.  She tells you that the legendary director Carson Willis is really close to finishing his movie and that she’s his assistant director Sofia May.  She tells you it’s okay to go inside and check things out, just stay out of the way.  Enter Soundstage 1.
Inside the soundstage, walk left until you’re on the set.  Oops, you ruined the scene!  The star Kirk Strayer storms off.  Exit the soundstage and talk to Sofia.  She tells you to take the cart and go get Kirk out of his trailer.  Go right and click “Ride” on the cart.
Similar to Lunar Colony, the cart uses an overhead map which shows all the buildings inside the walls of the studio. Left clicking makes the cart accelerate.  Use the mouse to aim your cart. You’re looking for Kirk Strayer’s trailer.  Head south out of the parking lot of Soundstage 1 until you’re on the main studio street.  Keep going south until you come to an intersection.  Go east, then north into the parking area.  Kirk’s trailer is in the north part of the lot.  Click on the trailer.
Talk to the director, who’ll tell you there’s no movie without the star.  Click on the trailer door.  Kirk will tell you that he’ll come out if you refill his half-caf, double…wait, half-caf, latte, double espresso…wait…it’s a half-caf leviathan latte-espresso!  Pick up KIRK’S empty HALF-CAF LEVIATHAN LATTE-ESPRESSO CUP.  Time to head to the Queequeeg’s Coffeehouse!
Get back in your cart, go south out of Kirk’s trailer lot, go west to the intersection, go north and then west to the water tower and the parking lot for Soundstage 1.  Click on Sunrise Street to exit.  Go back to Main Street and enter the first Queequeg’s you come to, to the right of the Talent Agency.
Talk to the barista.  They’re out of half-caf leviathan latte-espresso.  But you can get a Full-Caf Infant Espresso instead by clicking on each item.  Press Buy and you’ll get an INFANT SIZED-COFFEE (full espresso).
Now go to the second Queequeg’s Coffeehouse, to the left of the Digital Dreamscapes studios.  Talk to the barista to get the menu.  Click on Latte, Infant, and Decaf to get an INFANT SIZED-COFFEE (decaf latte).
You see where this is going, right?  Kirk wants a half-caf, half-decaf, half-latte, half-espresso cup of coffee.  Go into your backpack and Use one of the INFANT-SIZED COFFEEs.  Then click on each cup and use your mouse to position the small cup over the large cup to pour it.  Once you’ve poured both: presto!  One HALF-CAF LEVIATHAN LATTE-ESPRESSO.  Phew.
Head back to Kirk’s trailer on the studio lot and click on his trailer door.  Hurrah, the coffee has calmed him and he’s ready to work again.  The director is thrilled and asks you to come see him in Soundstage 1 for some more errands.  Go back to Soundstage 1.
Camera Game
Just as you enter the soundstage, the cameraman walks off.  The director asks you to film the next scene.  Jump up on the camera platform and click on the camera. The goal is to keep Kirk in the center of the camera shot the whole time.  It’s a little tricky.  The gray circle that represents the center of the frame is sensitive, so you have to move it slowly.  At the same time, Kirk will move quickly when he gets scared or cold.  It might take a few tries. Once you get it, the director will thank you and ask you to drive around the studio and see if you can help out with other tasks to help finish the movie.
[EDIT: Okay, this can be a LOT harder if the computer you're using isn't responsive enough. The first time I tried this it only took me three tries. But when I tried to do it when I was recording, it took me over a hundred times and I still couldn't get it, because the video software was slowing my computer down too much. SO, if you're struggling with this, try shutting down all of the software except your browser OR...try a different computer.]
PART THREE: MONKEY AROUND
At the bottom right of the cart map is Soundstage 4.  Inside you’ll find Carson Willis directing Kirk in a monkey suit.  Kirk throws a tantrum and walks off.  Ready to be a star?  Walk by the gorilla mask and costume to put them on.  Then jump on the stage.
City Destroy Game
Game description: “Jump on the rooftops all the way to the top to collect the red balloon.  Be sure to pop all the green balloons on the way.”  While you’re jumping, cannons will be shooting at you, slowly lowering your “life” bar.  The trick is that you can destroy the cannons by hitting them and you can smash the army men by landing on top of them.  There’s one level that’s the toughest because it has three army men.  Try to jump on all three of them at once.  When you get the red balloon, you win.
PART FOUR: SOUNDSTAGE 3 – BUILD THE PROP TRAIN, CAST THE COWBOYS, CREATE THE EFFECTS
Soundstage 3 is on the opposite side of the studio from Soundstage 4 at the bottom left of the studio map.  The entrance is on the western side.  Take the cart there.  Sofia (boy, she gets around) tells you that the set-builder is a no-show.  You need to sift through the props to build a prop train.  Click on the large prop bag to the left.
Build the Prop Train
Using your mouse, click on the different pieces of wood to fill out the train blueprints.  There are more wooden pieces than you need, so there are multiple ways to complete each puzzle.  Below are three possible ways:

trainPropPuzzle1
trainPropPuzzle2
trainPropPuzzle3

Cast the Cowboys
Once you’ve built the train, Sofia will ask you to grab the hats and fill out the parts with out-of-work actors milling around Sunrise Street.  Jump up to the second level and grab the white and black cowboy hats.  Then exit the soundstage and head to Main Street.
Go into the first Queequeg’s and offer Willy Bingleman the BLACK HAT (use it in front of him).  Next go into the Digital Dreamscapes studio and go left until you find actor in the motion-capture suit.  Offer him the WHITE HAT.  Head back to Soundstage 3 and talk to Sofia.
Create the Stage Effects
The actors are on a treadmill.  You have three possible stage effects buttons below them: a tornado, a villain (hat), and a buffalo.  Simply hit the button when the director calls for that thing.  It’s easy.
PART FIVE: SOUNDSTAGE 2 – FIND GOLDIE, GET THE SCRIPT, FIND A LEAD ACTRESS, ACT!
Find Goldie
Exit the soundstage and jump in the cart.  Head northeast from the Soundstage 3 lot to the opposite side of the studio cart map to Soundstage 2.
Inside you’ll find assistant director Sofia May.  Talk to her and she’ll tell you that you need to find Goldie and get the script.  He’s “probably in his usual spot, head in the clouds”.  That right there is what they call a clue.
Go back to Soundstage 1 and jump up onto the roof of the soundstage.  You’ll see the pipe-smoking screenwriter, busily typing away at a screenplay. Click on him to talk to him.  His brilliant screenplay will blow away and land on Sunrise Street.  Head there.
Get the Script
There are four pages, two on Sunrise Street:
  1. stuck on the TV antenna on top of Juan’s Celebrity Souvenirs
  2. at the very top of the Chinese theater.  The sides of center part of the roof will help you bounce to reach it.
And two on Main Street:
  1. in the neon sign on top of the first Queequeg’s, to the right of the Talent Agency
  2. on the far left of the roof of the Celebrity Wax Museum
Head back to Soundstage 2 and talk to Sofia who will tell you that the script pages are out of order.  Go into your backpack and examine the page.  Use your mouse to place the gold numbers onto the correct page.
Page 1 begins: “The Many-Splendored Zephyr…”
Page 2 begins: “PILOT: ‘I know what you’re thinking. You can’t come with!’”
Page 3 begins: “PILOT: ‘What is it?’”
Page 4 begins: “The NAVIGATOR smiles bravely…”
Find a Lead Actress
Talk to Sofia again.  She tells you that the lead actress never showed up.  They need a “Lacey Williams type.”  Sofia gives you an ACTRESS HEADSHOT to match.
Go to the Talent Agency on Main Street.  Use the ACTRESS HEADSHOT next to the talent agent (who looks vaguely familiar).  Yup, it’s Lacey Williams herself!  Head back to Soundstage 2.
Act the Role of Navigator
Talk to Sofia and she’ll tell you that you need to act the role of the navigator!  Quick, get in costume.  Jump up to the dressing room at the upper left hand side of the room and click “Get Dressed”.
Now that you’re in costume and the camera is rolling, you need to remember your lines!  Did you read the script?  No?  Well, here you go…
  1. “But–”
  2. (Offer her a compass)
  3. “Safe journeys!  I’ll never forget you!”
  4. “Noooooo!”
Nice acting!  Exit the soundstage and head to the Post Production building, at the bottom of the cart map, towards the center.

PART SIX: POST PRODUCTION
Enter the Post Production building.  Inside you’ll find the director who tells you the first thing you need to do is edit the film.  Follow him into the Film Editing bay.  Click on the film editing machine.
Film Editor
“Can you find the mistake?  Scrub through each scene and locate the frame with the error, then splice it out with the razor.”  You’ll see three rolls of film.  In each roll is something that is off.  The first one has a yellow banana, the second one has a boom mic in shot, and the third one has stuffing coming out of the bear.  Use the bar at the bottom of each roll to move it forward or backward one frame at a time.  When you see the mistake, click on the razor blade at the right.  Then left click and hold to cut between the green lines.  Cut above the film cell and below it to splice it out.  Do it three times to finish.
Click on the director who will tell you it’s time to add sound.  Follow him into the sound editing bay to the right.  Click on one of the sound effect props.
Foley Sound
“Each of the scenes needs four sounds added at the right time.  Click on the correct sound when you see the indicator flash on screen.”  There are 16 sound effect (SFX) buttons along the bottom.  In the middle is a rolling film.  At the top is a digital screen which will flash and tell you which SFX button to hit.
First clip:
  1. Rain (rustling paper)
  2. Thunder (metal sheet)
  3. Balloon popping (balloon)
  4. Balloon hitting water (cup of water)
 Second clip:
  1. Fireplace (match and can)
  2. Plates rattling (plates)
  3. Bear growling (bear)
  4. Ghost moaning (ghost)
Third clip:
  1. Buffalo (buffalo)
  2. Horses galloping (coconuts)
  3. Train (brushes and whistle)
  4. Punch (paddle and meat)
Fourth clip:
  1. Airplane (fan)
  2. Kong landing on building (anvil hitting box)
  3. Gorilla howl (gorilla)
  4. Kong falling (bottle)
Follow the director and talk to him.  He’ll give you FILM REELS to deliver to the theater while he has mysterious other business to attend to.  Head to the Chinese theater on Sunrise Street.

PART SEVEN: THE WORLD PREMIERE
Sofia May is waiting for you in front of the Chinese Theater.  The marquee shows: “Now Playing: The Many-Splendored Zephyr, The new film from Carson Willis, World Premiere”.  Talk to Sofia and she’ll explain Carson’s behavior.  Then enter the theater.
You need to get to the projector.  Jump up onto the stage at the far right, then onto the theater boxes with the critics in them.  Jump across them into the balcony.  Then head left to the projector.  Go into your backpack and use the FILM.  Enjoy the movie!
Once the movie’s over, head outside to get your medallion.  Congratulations, you just completed Back Lot Island!

BONUS QUEST
But wait…there’s a bonus quest to be had.  Sofia tells you that a camera was left on in Soundstage 1.  The bonus quest description: “Sneak into the studio and evade security to win a new prize in this island’s bonus quest!  Plus, get a bonus prize pack of costumes and items.”
Enter the studio and go to Soundstage 1.  Jump up to the camera to grab it.  Just as you do, the Warren sisters, the owners of Grand Majestic Studios, will catch you and accuse you of trespassing.  You hightail it out of there.
Avoid Back Lot Security
“Avoid and outlast the Back Lot security.  Collect (rockets) for speed boosts.  Collect (green balls) for extra protection.”
You’ll be in your cart and need to dodge the security carts that come after you.  The trick is to just stay to the outside roads as much as possible.  Don’t try grabbing the rockets or green balls, just keep moving.  It’s a little challenging, but not super difficult.
The reward is a cool hand-held camera!  Congrats!

Video Walkthrough:
Coming Soon!

Our Original Post When Back Lot Island Was Announced:
Welp, it’s official!  As was previously, if unintentionally, announced earlier, the next adventure from the fine folks at Poptropica is Back Lot Island!  On the Creator’s Blog, they describe it like this:
The greatest filmmaker of all time has come out of hiding, and he needs your help to make his masterpiece. But will you be producing the next big blockbuster, or is there trouble in tinseltown? From the first frame to the final cut, it’s lights, camera, action!
Based on the great teaser trailer, this next island looks to be a really exciting journey from classic cinema to effects-laden modern action flicks. Check it out below.
Again, it’s an amazing and very cool coincidence that the island you guys came up with for our Design Our Own Island Project, ended up being the identically themed Movie Island. It’s our Poptropica wish fulfilled!
And remember that we’ll have our award-winning* video walkthroughs and written guide up as soon as we can after Back Lot Island launches. No launch date has been announced, but we’ll keep  you posted.

Thursday, March 21, 2013

how to beat astro knights island on poptropica

Solution #1: (Solution #2 below includes additional details in the same order)

The Kingdom Arturus on Poptropica (boldface are collectible items)
  1. Go the village fountain, where there is a spaceship model.
  2. Jump up on the highest platform and crouch. You should pick up a gold coin.
  3. Then, go back to the museum next to the blimp. Inside, USE the gold coin to look around.
  4. Click on one of the books lying round the house and the guy will give you a library card.
  5. Go to the castle and go inside. Go to the library (first floor right). Collect the two books you need. (The Life of Mordred: A Cautionary Tale and The Mystical Weapons of Arturus)
  6. Then go to the section that it says on the library card and click on it. A stairway will appear and you go down.
  7. Collect the cheese and pull the lever. If you don't pull the lever, you will have to go back down later to reveal the dungeon tunnel. (Once you do, the monk and guards won't let you back in.) The small gate at the back should open.
  8. Exit and the monk should find you and tell you off. Leave the library and go to the king and queen and talk to them both. Accept their mission and receive the Coordinates page.
  9. Go to the final door (first floor left) and talk to the girl inside. Put the cheese on the ground and collect the robot mouse.
  10. Find the secret message on the table. Leave and head far right to the windmill area. Talk to the guy and get some manure.
  11. Enter the mill, climb into the loft and release the mill gear lock. Talk to the girl in the loft. She will give you a Cosmic Symbols password. Go to the fountain again and press the three symbols then press the center one. (You cannot enter these until you have the password card.)
  12. Enter, get the key and go out. Run back to the windmill climb it and push the windmill arms counter clockwise by jumping on them. It should open the roof.
  13. Go inside and power the machine with manure. Leave and go to the hay bales. Separate them and use the key to unlock the door. Go inside and scare the owl.
  14. Follow the owl out and release the mouse. The owl will eat it and follow you.
  15. Re-enter the hole in the ground, which is Mordred's laboratory. Run left and keep running into the wall. It will break. Run all the way to the end and enter the passage.
  16. You will find yourself in the jail cell. The alien will self-destruct. Click the owl and then click the little green fuel rod.
  17. Exit all the way out and head right. You will see the hoverboard that you restored floating in the marsh. Hop on it and head right until you see the crashed spaceship.
  18. Take the green fuel rod and drag it to the broken pipe. Since there is not enough fuel to reach any of the coordinates on the Coordinates page, enter X-56, Y-52* and press Launch.

* You will be wanting to know where these coordinates came from. First, grab the rope on the wheel mill in the swamp. (You may have already grabbed it.) Next, head right until you reach the castle. Climb up until you see the crossbow. Attach the rope to an arrow and shoot roughly to the upper left. It might take several times, but eventually it will stick in the door of the princess's room. Walk on the rope and enter the princess's room. Once in the princess's room, pick up the Princess's Note. Once you have this, exit her room and drop down to the ground, heading left. Go back to the Mordred exhibit and search under his bed. You will find the Missing Page from Mordred's Journal. At the very bottom of this page are the coordinates 56, 52.

Pewter Moon
  1. Once your spaceship crashes, head right, past the BUILD YOUR OWN SPACESHIP stand and enter the first building you come to. Talk to the guy to the left. Then, leave and head to the left.
  2. Talk to the guy about the Binary Bard.
  3. Continue to the left and stop at the BUILD YOUR OWN SPACESHIP stand that you passed earlier. Make a spaceship and leave, staying in orbit long enough to fully charge your shields.

Space, above Pewter Moon
  1. You have some choices now. You can go to the jungle planet at 15,15, the fire planet at 83,20, or the ice planet at 83,73. This walkthrough will go in order from personal belief of easiest to hardest.
  2. Head up and to the left until the tracker at the bottom says 15,15. Enter the planet.

Jungle Planet
  1. Start by dropping down to the floor. Head to the right and pick up the Laser Lance.
  2. Using the flowers to your left, bounce back up to the platform where your spaceship is.
  3. Wait until you see the swing to the right. Jump on it. Jump on the swing next to that, and the swing next to that. If you fall, use the flowers to get back up. When you are on the third and final swing, jump on the platform to the right and continue right.
  4. Talk to the knight and jump up to the cage he was talking about. Let the unicorn out.
  5. Defeat the Phoenix by avoiding the bird missiles and shooting at the bees when they come into range. When the Phoenix gets near you, click and hold to build up energy in the Laser Lance. Shoot at the Phoenix in this manner until you defeat it.
  6. You will appear in the spaceship. Click launch.

Space
  1. Head down and to the right until you see a message that says "Space Sharks Ahead"
  2. Shoot a space shark and it will chase you. Shoot another one, and then the third, until all three are following you. Let them stay close and head directly up until you see a message that says "Approaching Black Hole". The black hole is at X-85 Y-47. Once you see the black hole, veer and go around it. The space sharks will be sucked in.
  3. If you take only one or two, deal with the other sharks in this same manner. Land on the ice planet.

Ice Planet
  1. Jump on the ice and jump to the right, being careful not to land in the water or get hit by fish. Continue right. (There are seven icebergs that you have to jump on.)
  2. Talk to the knight and get the Force Shield from him.
  3. This is by far the easiest boss to defeat- just bounce his own projectiles back at the yellow lights on his body. (Only the snowballs will work)
  4. Once you defeat it, you will appear back in the spaceship. Press launch.

Space
  1. Head up and around the black hole. Head for 83, 20- the final planet we have to go to.

Fire Planet
  1. Jump on the platform to your right- you may have to wait until it sinks down. Repeat this process until you get to the fourth platform. Wait until the platform to your right sinks down, then jump over it and hopefully land on the last platform. If you miss, just go back to the start and try again. (* Alternately, jump to the 5th platform, and you can easily jump to the 6th when they are both moving downward.)
  2. Once you land successfully on the last platform, wait until it gets to its highest point and enter the volcano.
  3. You will quickly notice that there is a stream of hot air that pushes you back. However, there is a break of 3 or 4 seconds when you can run. Just follow the passageway and duck into the nearest nook before it blows again.
  4. Eventually, you will drop into a place where there is no current. There is a guardian, though. Just wait until it rolls into a ball heading towards you and jump over it. It might take a few tries.
  5. Talk to the knight and get the Ice Arrow.
  6. Continue to the left.
  7. Immediately jump on the chain in front of you and climb up. Swing to the next chain, and continue left until you are behind the dragon.
  8. Avoid the spikey mace tail thing, and jump up to the lever. Pull the lever, it should make the dragon go to sleep then jump forward and shoot the arrow into the dragon's mouth. Repeat two more times.
  9. You will appear in your spaceship. Press Launch.

Space
  1. According to the knights, there is an asteroid with a key on it. So your first course of action would be to search all over for a really big asteroid. But, since you are using this walkthrough, you can cheat. Just head for X- 11, Y-83.
  2. Try to avoid the asteroids and the ferocious alien shooters- they will wear down your shield.

Giant Asteroid
  1. Make your way up to the key. Pull it out, since you are The Chosen One, and enter the portal that appears.

Mordred's castle
  1. Drop down to the ground and talk to the princess. Give her the Laser Lance, the Force Shield, and the Ice Arrow.
  2. Oh no! It wasn't the princess after all! Solve the puzzle on the door and follow him through.

The Final Battle
  1. As Merlin, dodge the flying projectile that Binary Bard (Mordred) shoots at you. Go to the ground under him and pick up one of his bombs. Take it above the Bard's control chamber (below the glowing green orb) and drop it as the bomb explodes. Do this TWICE. (Merlin gets zapped.)
  2. Dodge the red zap blast and run right. *Duck down low* to avoid the spinning arms, and climb UP on the robot to reach the top. Jump to the Princess's pedestal and dodge any zaps.
  3. Jump to one of the overhead chandeliers as Mordred rolls right beneath you. When he tries to zap you, it brings the chandelier crashing down. When you do the same with a chandelier on the other side, the orb is knocked loose and the Princess is freed. With the Binary Bard defeated, you are transported home to receive a knighthood.

YOU ARE AWARDED THE ASTRO KNIGHTS ISLAND MEDALLION !

Solution #2 (includes more detail):
In the Kingdom of Arturus
  1. The princess of Arturus has apparently been kidnapped in an attack by alien saucers. -- In the fountain by the Mordred museum is a gold coin to gain entry. A library slip indicates that you should go to the castle library (1st floor right). Press the shelf that says McM in the non fiction section there that accesses the hidden dungeon. There is an imprisoned robot and some cheese. Take the cheese and pull the lever on the wall. You will not be allowed to re-enter the dungeon once you do.
  2. There are two other documents in the library : "The Life of Mordred: A Cautionary Tale" and "The Mystical Weapons of Arturus".
  3. Take the cheese to the Princess's Maid's room (1st floor left) and feed the robot mouse. It will go with you. Get the princess's secret message.
  4. Go to the throne room of the castle (second floor) and get information from the king and queen, including some cryptic coordinates. Accept the quest to rescue the princess.
  5. In the farm area near the mill, you get manure. At the water wheel of the mill there is a rope.
  6. Back at the castle, attach the rope to an arrow on the large crossbow, Aim up and left and you create a tightrope to the upper door of the castle (Princess tower). There's a document here that lets you look under Mordred's bed in the museum. There you find his missing Journal page with the coordinates to the nearby moon.
  7. The manure will power the Hover Board, which can cross the mud to the crashed saucer, Excalibur. Reach the Hover Board in the mill's attic by releasing the windmill lock (hang on inside rope). Before you leave, get the Cosmic Symbols password card from the girl in the loft. Jump onto the free-wheeling windmill arms to turn them to the left (counterclockwise) and this will open the roof dome.
  8. The "cosmic symbols" paper indicates how to open the secret entrance under the fountain statue. Press "moon, Saturn, star", and then the Sun in the middle (you cannot enter this without having the card). The "hidden scientific order" will give you the key to Mordred's secret laboratory, hidden between the hay bales at the farm (push them both left and separate them).
  9. Sadly, the robot mouse meets his demise as he is eaten by Mordred's robot owl, Merlin, who joins you in its place (but only in the mill area).
  10. PUSH through the thin dirt wall of Mordred's lab, into the tunnel leading to the dungeon, where the robot attacker is locked up. It self-destructs, leaving only its glowing fuel rod. Click on Merlin then click on the rod and he'll retrieve it.
  11. Bring the rod to the Excalibur. We have 4 sets of coordinates to travel to, three from the Queen and one -- the nearby moon -- from Mordred's missing journal page. X-73 Y-83 is an ice planet, X-15 Y-15 is a jungle planet, and X-83 Y-20 is a fire planet. There isn't enough fuel to reach them, so we go to the technologically advanced moon at X-56 Y-52. (Without the coordinates page, X-56 Y-52 will still work.)

On the Pewter Moon
  1. See the head mechanic at Astrozone to swap your wreck for a new ship. Also learn something about the evil Binary Bard. The last human that visited the Pewter Moon was obviously Mordred, 20 years ago.

Traveling in space
  1. Head for X-15 Y-15 (Jungle Planet) first because it is the simplest to beat. You don't have to negotiate any "space sharks", like X-73 Y-83, or make any tough jumps, as on X-83 Y-20. Head up and slightly to the left until you see the jungle planet. (The number coordinates are counted left to right for X and down from the top for Y. Arturus's sun is centered at X-25 Y-42.)
  2. Various spaceships will attack you as you move between planets. Zap them and dodge their shots. If your shields fail, you will teleport back to the Pewter Moon for another vessel.
  3. Stay in orbit each time you leave the Pewter Moon to fully charge your shields!

The Jungle Planet X-15 Y-15
  1. Start by dropping down to the ground. Continue across until you reach the Laser Lance. (Its platform is in a narrow spotlight.)
  2. Head for the pink flower just to the left. Jump on it and wait. It should sink down and then launch you straight up. Try to land on the pink flower a bit higher up and to the right. Continuing in this manner, make your way back up to the platform with your spaceship.
  3. Wait until you can see the swinging platform just to the right, and jump right, avoiding the electric caterpillars. When you reach the large construct, you will meet one of the missing knights, Sir Cador, who has failed to defeat the Phoenix Birds.
  4. Jump atop the eggs from the left, timing your jump to arrive on a closed shell. The cage does not hold the Princess, but rather the Pegasus winged horse.
  5. You will fly Pegasus in an arcade-type game using the Laser Lance to zap the enemies that appear, and eventually the Mother Phoenix. (The lance fires in short bursts, or can be held for more powerful shots at the larger enemies.)
  6. This is fairly easy and straightforward, and you leave the planet victorious.

The Ice Planet X-73 Y-83
  1. Before you can land there, you must deal with the three Space Sharks. Shoot a shark and it will chase you. Shoot the other two, carefully, staying just ahead of them. Lead the pack to the Black Hole at X-85 Y-47 (up and slightly to the right). While they can "swim" through asteroid belts, they cannot avoid getting sucked into the black hole. It is possible to take only 1 or 2 sharks at a time and repeat the process.
  2. Jump across the slippery ice, avoiding robot fish, and climb the snow mountain at right. Here you will meet Sir Gawain, who has failed to defeat the Snow Panther Copter. He gives you the Force Shield, with which you can bounce its snowballs back at the beast. Hit the yellow lights and jump when it crashes. Three hits finish it. Still no Princess.

The Fire Planet X-83 Y-20
  1. Leap across the lava plain onto the geyser-supported rocks. The 6th leap should be done while both rocks are moving *downward*. Leap onto the volcano.
  2. Inch your way through the volcanic passage, avoiding the rush of air and sparks by standing in the alcoves.
  3. When you are attacked by the Segmented Creature, wait until it rolls toward you in a circle, then step back and leap over it.
  4. Meet Sir Peleas, who has failed to defeat the Fearsome Fire Beast, a robotic dragon. He gives you the Ice Arrow, but you have to avoid the flames from the dragon and finish him before your own temperature increases and you lose.
  5. As soon as you enter the lair, climb the chains and work your way across the top. If you approach from behind, you won't be zapped. Dodge the spike ball at his tail and reach the lever on his back. (*The lever must be in the back position with the spike ball working.*) Throwing it will put him to "sleep" for just a few seconds : VERY QUICKLY jump in front of him and fire the Ice Arrow directly into his mouth. (This should make him flash red and jump up and down.)
  6. Repeat the same thing twice more, but now it is complicated by dodging falling stalactites from the ceiling. You can likely survive one miss without failing the round.
  7. The dragon falls into the chasm, but the Princess isn't there, so you have to search for her. The knights mention a fabled Golden key on a hidden asteroid, that uncovers a portal to another galaxy.

The Secret Asteroid X-11 Y-84 (in the asteroid belt)
  1. The final place to look is in lower left space, where your space map shows no planets. Dodge or shoot your way through the asteroids to reach it.
  2. Climb the ledges to find the Golden Key, which you (the Chosen One) can remove. You cannot remove it until all three of the other knights are with you.
  3. Draw out the key. It opens a warp to a huge palace, where you find the Princess. After giving her your three mystical weapons, she is revealed as the Binary Bard in disguise. Solving the door puzzle reveals he is actually the missing Mordred. (There are 5 rows of 4 cards. Press each of the cards in row 2 once, then the two MIDDLE cards of row 3, then each card in row 4.)
  4. Merlin the owl must defeat Mordred's sword-wielding mechanical warrior. Dodge the flying projectiles and swoop down to Mordred's feet. Pick up one of Mordred's bombs before it explodes, fly directly up between the arms or around them and drop it near the Bard's control capsule (just under the glowing green "orb of power") as the bomb goes off. Hit him TWICE and he zaps Merlin, then attacks you. You only have whatever health remains from Merlin.
  5. As Merlin falls, DODGE the red zap and DUCK DOWN as the mechanical warrior suit comes directly over you. Before it can zap you again, jump up between its arms and then onto the pedestal. You can dodge the zaps but watch out for the spinning arms. JUMP left or right to a chandelier. When Mordred rolls underneath and fires a zap at you, he will hit the chandelier and it will crash down on him. Do the same for a chandelier on the other side, and the orb falls from the warrior as Mordred (Binary Bard) climbs out, too. The Princess knocks him for a loop and you have defeated Mordred.
  6. The orb is returned to Arturus and you are knighted, receiving the Island Medallion!


The spaceship is parked on the castle (as whenever you may have returned during the game), and you can fly to the planets or shoot asteroids and aliens. However, without the Orb, Mordred's planetoid is dark and the castle inaccessible.

(end Solution #2)