Arriving on Main Street - Layout: Factory/ Boutique/ Museum/ Club
1) Land on the island. Humans are apparently servants of the robots here. You will see reward signs for "the Inventor." Go left to enter the Museum. Go left inside and play the video to get more info on the island. The museum guide tells you of a toolbox hidden on the rooftops. Exit the museum.
2) Go left, and climb to the top of the Robo-Bling Boutique (multiplayer room) where you will find the toolkit.
3) Go right to the Club Noveau Riche, where the robot bouncer will think you are the A/C repairman and let you in. The pool game inside is not part of the quest. The robot owner offers you a reward if you can cool him off.
Back and Forth between the Club and the Factory
4) Exit and go left all the way to the Factory. Go inside and talk to the workers. They have a conveyor belt that is not working.
5) Climb up and use the crane. Jump off to the left halfway up, and use the computer control to lift the wall at the upper right.
6) Finish going up, and go right to the breaker box. Use the screwdriver to remove the screws (place on each of the four screws and turn counterclockwise). Reset the breaker for the factory and you will automatically return to the workmen below. The foreman will give you a small but very powerful fan. Pointed downward, it will fly you through the air! (Click bottom left to turn it off.)
7) There is a homeless guy to the left of the Factory who is completely broke.
8) Go all the way back right to the Club and use the fan to cool off the owner, and the owner gives you a nickel (cheapskate).
9) Go all the way back left to the homeless guy near the Factory, and give him the nickel. He will give you a pair of thermal goggles that sees only human body heat.
10) Go all the way back right to the Club again and go upstairs to the bar at the upper left inside. When you use the goggles, you will see something move in the air vent.
11) Go outside and use the fan to reach the small platform and doorway at the upper right of the Club. Use the toolkit to open the door panel (unscrew the cover as before).
12) Go inside to find the Inventor, who blocks your path and runs. Roll the Victrola phonograph into the elevator to crash it and get past, then climb up.
13) The Inventor will drop a ball that wrecks the floor. Climb back up the right side to reach the locked door as the Inventor escapes.
14) Use the thermal goggles on the keypad. The numbers the Inventor pressed will appear warmer : blue is the first number, green the second, yellow the third, and red the fourth and latest. Press the numbers (2014 and enter) and follow the Inventor up to the roof.
15) He will show you his side of the history that brought the robots to power, led by Holmes (his invention). You do not have to watch the whole video. He gives you the remote control for his VTOL jet airplane. You use this to call the jet to travel between the cities that host the 5 quiz shows you will play. You can play them in any order, but you must get the most points and win ALL FIVE GAMES. You can try as many times as you need.
1) Land on the island. Humans are apparently servants of the robots here. You will see reward signs for "the Inventor." Go left to enter the Museum. Go left inside and play the video to get more info on the island. The museum guide tells you of a toolbox hidden on the rooftops. Exit the museum.
2) Go left, and climb to the top of the Robo-Bling Boutique (multiplayer room) where you will find the toolkit.
3) Go right to the Club Noveau Riche, where the robot bouncer will think you are the A/C repairman and let you in. The pool game inside is not part of the quest. The robot owner offers you a reward if you can cool him off.
Back and Forth between the Club and the Factory
4) Exit and go left all the way to the Factory. Go inside and talk to the workers. They have a conveyor belt that is not working.
5) Climb up and use the crane. Jump off to the left halfway up, and use the computer control to lift the wall at the upper right.
6) Finish going up, and go right to the breaker box. Use the screwdriver to remove the screws (place on each of the four screws and turn counterclockwise). Reset the breaker for the factory and you will automatically return to the workmen below. The foreman will give you a small but very powerful fan. Pointed downward, it will fly you through the air! (Click bottom left to turn it off.)
7) There is a homeless guy to the left of the Factory who is completely broke.
8) Go all the way back right to the Club and use the fan to cool off the owner, and the owner gives you a nickel (cheapskate).
9) Go all the way back left to the homeless guy near the Factory, and give him the nickel. He will give you a pair of thermal goggles that sees only human body heat.
10) Go all the way back right to the Club again and go upstairs to the bar at the upper left inside. When you use the goggles, you will see something move in the air vent.
11) Go outside and use the fan to reach the small platform and doorway at the upper right of the Club. Use the toolkit to open the door panel (unscrew the cover as before).
12) Go inside to find the Inventor, who blocks your path and runs. Roll the Victrola phonograph into the elevator to crash it and get past, then climb up.
13) The Inventor will drop a ball that wrecks the floor. Climb back up the right side to reach the locked door as the Inventor escapes.
14) Use the thermal goggles on the keypad. The numbers the Inventor pressed will appear warmer : blue is the first number, green the second, yellow the third, and red the fourth and latest. Press the numbers (2014 and enter) and follow the Inventor up to the roof.
15) He will show you his side of the history that brought the robots to power, led by Holmes (his invention). You do not have to watch the whole video. He gives you the remote control for his VTOL jet airplane. You use this to call the jet to travel between the cities that host the 5 quiz shows you will play. You can play them in any order, but you must get the most points and win ALL FIVE GAMES. You can try as many times as you need.
First Game Show - Istanbul
16) Go far right and climb up to where the workman is working on the Hagia Sophia towers. Relocate the minaret from the second to the fourth pedestal. The process: consider the tower pieces A, B, C, D (smallest to largest) and the three open pedestals as locations 2, 3, and 4. The fastest relocation is fifteen moves - A3, B4, A4, C3, A2, B3, A3, D4, A4, B2, A2, C4, A3, B4, A4. You get the ticket to compete on Scaredy Pants. Use the ticket to start the show. There are three challenges against the robots Ironhead V-2 and Dan-E Dictionot.
- Darkness Dive - swim down, right, down, left, down, and then right to reach the glow stick. The secret here is to *wait* for the octopus creatures to move away. Trying to rush through will get you shocked.
- Creeper Keepers - Grab the rats, spiders, and snakes as fast as you can. You only have to raise them a tiny bit above the bin openings to get them in. If you can't pick the last one up, move a little to the side of it.
- Tightrope Terror - tilt to the right to roll across, but don't let the color bar go all the way to the right or you will fall.
17) If you win the game, call the jet and continue on to the second city.
Second Game Show - Miami
18) Go right to the Seashell Motel where the robot hosts of Spin For Riches are squabbling. Ventana will be throwing each of the three prize disks off a balcony. Tilt the awnings to provide short drops for the three, all the way to the ground. You will win the ticket to compete on the show.
19) The show is similar to "Wheel of Fortune" in that you try to solve the puzzle by revealing some of the letters. However, you may land on the Lose A Turn (Rad symbol) or on a single-letter section where you have no choice what to play. When you land on a Question Mark space, you can choose any letters, even vowels. You can keep playing as long as you continue to add correct letters. But the key is to solve the puzzles as soon as you know them! It is difficult to win otherwise, even if you get a lot of 100 point letters. Play all three puzzles and get a higher score than Albertron and Punkbot.
20) If you win, call the jet and continue on to the third city.
Third Game Show - Buenos Aires
21) The clock tower of the Torre Monumental, at far left, is not working because the wires are not connected properly. Have the strong robot rotate the rings to line up the wires.
22) To fix the clock : turn the outer ring, inner ring, then the middle ring and the wires should line up across the center. Get the ticket to Kerplunk.
23) The game is essentially a "Wipeout" clone, where you compete against robot players Super Sweet and Skippy. On the first stage, you must dodge the boots and go right. As you go to the upper left, you must jump from the spring keys before they toss you.
24) On the second stage, control your motion when you are tossed right by the bag, and use the columns of light that show you where the floating platforms are.
25) On the third stage, jump to the closed platforms - these will be the ones that were just opened. Stay behind the rolling balls. Get the fastest time to win all three rounds. The highest point total wins.
26) When you win, call the jet and continue to the fourth city.
16) Go far right and climb up to where the workman is working on the Hagia Sophia towers. Relocate the minaret from the second to the fourth pedestal. The process: consider the tower pieces A, B, C, D (smallest to largest) and the three open pedestals as locations 2, 3, and 4. The fastest relocation is fifteen moves - A3, B4, A4, C3, A2, B3, A3, D4, A4, B2, A2, C4, A3, B4, A4. You get the ticket to compete on Scaredy Pants. Use the ticket to start the show. There are three challenges against the robots Ironhead V-2 and Dan-E Dictionot.
- Darkness Dive - swim down, right, down, left, down, and then right to reach the glow stick. The secret here is to *wait* for the octopus creatures to move away. Trying to rush through will get you shocked.
- Creeper Keepers - Grab the rats, spiders, and snakes as fast as you can. You only have to raise them a tiny bit above the bin openings to get them in. If you can't pick the last one up, move a little to the side of it.
- Tightrope Terror - tilt to the right to roll across, but don't let the color bar go all the way to the right or you will fall.
17) If you win the game, call the jet and continue on to the second city.
Second Game Show - Miami
18) Go right to the Seashell Motel where the robot hosts of Spin For Riches are squabbling. Ventana will be throwing each of the three prize disks off a balcony. Tilt the awnings to provide short drops for the three, all the way to the ground. You will win the ticket to compete on the show.
19) The show is similar to "Wheel of Fortune" in that you try to solve the puzzle by revealing some of the letters. However, you may land on the Lose A Turn (Rad symbol) or on a single-letter section where you have no choice what to play. When you land on a Question Mark space, you can choose any letters, even vowels. You can keep playing as long as you continue to add correct letters. But the key is to solve the puzzles as soon as you know them! It is difficult to win otherwise, even if you get a lot of 100 point letters. Play all three puzzles and get a higher score than Albertron and Punkbot.
20) If you win, call the jet and continue on to the third city.
Third Game Show - Buenos Aires
21) The clock tower of the Torre Monumental, at far left, is not working because the wires are not connected properly. Have the strong robot rotate the rings to line up the wires.
22) To fix the clock : turn the outer ring, inner ring, then the middle ring and the wires should line up across the center. Get the ticket to Kerplunk.
23) The game is essentially a "Wipeout" clone, where you compete against robot players Super Sweet and Skippy. On the first stage, you must dodge the boots and go right. As you go to the upper left, you must jump from the spring keys before they toss you.
24) On the second stage, control your motion when you are tossed right by the bag, and use the columns of light that show you where the floating platforms are.
25) On the third stage, jump to the closed platforms - these will be the ones that were just opened. Stay behind the rolling balls. Get the fastest time to win all three rounds. The highest point total wins.
26) When you win, call the jet and continue to the fourth city.
Fourth Game Show - Moscow
27) Go right to where the Air Traffic robot has forgotten the landing code.
28) The object is to get each of the four colored window lights to their proper color (one of the four colors - blue, yellow, purple, or orange), and all four must be correct on any row. (You only play each row once, then move up to try again.) When you try a combination, and then turn the dial at right, the correct guesses are shown by green lights. Climb up and change the windows on the new row to match the green (correct) ones below, and try a different color on the windows that showed red (wrong).
29) When you get the four colors right, climb up as the helicopter lands and you get the ticket for Brainiacs (a Jeopardy clone).
30) The game uses some of the questions from the Money Ladder demo game, so playing it first will improve your chances. Beat the other two players, Tyr-1 and H8r-Bot.
31) Call the jet and continue to the final city.
27) Go right to where the Air Traffic robot has forgotten the landing code.
28) The object is to get each of the four colored window lights to their proper color (one of the four colors - blue, yellow, purple, or orange), and all four must be correct on any row. (You only play each row once, then move up to try again.) When you try a combination, and then turn the dial at right, the correct guesses are shown by green lights. Climb up and change the windows on the new row to match the green (correct) ones below, and try a different color on the windows that showed red (wrong).
29) When you get the four colors right, climb up as the helicopter lands and you get the ticket for Brainiacs (a Jeopardy clone).
30) The game uses some of the questions from the Money Ladder demo game, so playing it first will improve your chances. Beat the other two players, Tyr-1 and H8r-Bot.
31) Call the jet and continue to the final city.
Fifth Game Show - Tokyo
32) Go far right and enter the Service Entrance. You have to restore the power by creating a continuous circuit path.
33) This is the recycled "steam maze" game from Steamworks Island. Quickly click on the pipes to flip them so that an open end fits the one that leads into it, making a continuous path before the current reaches it. You win the ticket to Mr. Yoshi's Super Terrific Challenge. There are 3 extremely silly challenges that you have to complete.
- Task One (Spelling Blocks) - The trick here is that the H is on the side of the first Y block at the left side, so you should change that one and get the Y that you need by turning the third block, the A.
- Task Two (Hatch Yourself) - Click the egg as rapidly as you can until you emerge.
- Task Three (Bowl Them Over) - Chase the 10 pins and collide with them to knock them out.
34) Complete each of the three before time runs out and Yoshi is amused.
35) Fly back to Main Street when you have beaten all five game shows.
Main Street - Beating Holmes
36) Back on Main Street, quickly jump down and into the manhole before the robot cops can catch you.
37) The Inventor gives you a thumb drive to use against Holmes, but you first have to get by his "security system." There are 4 "slider" puzzles, two on the first level and two on lower levels. For each puzzle, move the squares around so that there is a continuous line from the entry point to the exit point. The position of the circuit path on each successive slider must match exactly with the previous one. You can tell which squares go next to each other because they will have matching colors on the sides where they meet (red, blue, green, or purple, and either vertical or horizontal.
32) Go far right and enter the Service Entrance. You have to restore the power by creating a continuous circuit path.
33) This is the recycled "steam maze" game from Steamworks Island. Quickly click on the pipes to flip them so that an open end fits the one that leads into it, making a continuous path before the current reaches it. You win the ticket to Mr. Yoshi's Super Terrific Challenge. There are 3 extremely silly challenges that you have to complete.
- Task One (Spelling Blocks) - The trick here is that the H is on the side of the first Y block at the left side, so you should change that one and get the Y that you need by turning the third block, the A.
- Task Two (Hatch Yourself) - Click the egg as rapidly as you can until you emerge.
- Task Three (Bowl Them Over) - Chase the 10 pins and collide with them to knock them out.
34) Complete each of the three before time runs out and Yoshi is amused.
35) Fly back to Main Street when you have beaten all five game shows.
Main Street - Beating Holmes
36) Back on Main Street, quickly jump down and into the manhole before the robot cops can catch you.
37) The Inventor gives you a thumb drive to use against Holmes, but you first have to get by his "security system." There are 4 "slider" puzzles, two on the first level and two on lower levels. For each puzzle, move the squares around so that there is a continuous line from the entry point to the exit point. The position of the circuit path on each successive slider must match exactly with the previous one. You can tell which squares go next to each other because they will have matching colors on the sides where they meet (red, blue, green, or purple, and either vertical or horizontal.
38) Go down into the final chamber and plug the Thumb Drive into Holmes. This restores him to a friendly state and the Inventor gives you the Island Medallion. Climb back out of the underground to reach Main Street again.
Notes:
Notes:
A- There is a minor glitch on Spin For Riches, as the blank tiles that mark the solution may not appear. You should leave the Spin game and re-enter it to fix this.
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